4/8/2024 0 Comments Air to air combat maneuversConsider a situation where you are locked in a static horizontal turning contest at max rate and where you have at least a few hundred feet of altitude to play with – the more the merrier. The Low Yo-Yo is, like the High Yo-Yo, a manoeuvre that displaces your plane of manoeuvre relative to the enemy. In this manner the attacker can keep his superior energy intact and subject the defender to a series of energy-burning defensive maneuvers. Meanwhile the attacker spends his overhead of energy in a vertical displacement to remain in the defender's rear hemisphere, and converts to a fresh attack run at time 3. In the picture below, the high-speed attacker fakes an attack, or aborts an attack that appears to hold little promise, shortly after time 1, allowing the defender to complete his break turn undisturbed (time 2). This same manoeuvre can be executed at any deflection and in any situation where you have at least a slight energy advantage. As you roll to keep visual on the target, pull down, dive in and roll upright for a clean six o’clock high attack. In this case you may opt between taking a full-deflection shot with plenty of lead in his future flight path, followed by a vertical reversal of some sort depending on what the enemy chooses to do – or fly well towards his long rear hemisphere without taking a shot, there to pitch up and quarter-roll to keep him in view. Consider a situation where you come in slightly high and fast against a slower target moving perpendicular to your approach (i.e. The High Yo-Yo is employed in a situation where you have a considerable energy advantage over your opponent and wish to remain in the rear hemisphere of your target for a subsequent guns opportunity. A few seconds into the dive your airspeed builds up again and allows you to further correct your impending shot opportunity.īecause the Hammerhead is rather time-consuming and predictable, and requires you to squeeze out every last ounce of energy, you make a splendid target for anyone who has the smash to draw into guns range during its execution. You will have to correct and stabilize the move with a bit of opposite aileron and a touch of elevators during the critical phase as well, as it is fairly easy to get into an inverted state pointing in the wrong direction. As your airspeed bleeds off to the impending stall, give full rudder in your engine torque direction to yaw around back toward the target. Be careful so that you do not black out during your pitch-up though. Immediately following your guns pass, pitch radically up and continue going more or less straight up to the limit of your available energy. Start the manoeuvre with a power-on dive at a gentle angle (no greater than 30 degrees) towards a real or imaginary target. The Hammerhead is also a typical airshow manoeuvre that you will seldom find useful in air-to-air combat, though it may come in handy for ground attack, as it requires a massive energy advantage over the defender and an environment undisturbed by wildcards. It is however a very time- and energy-conserving manoeuvre and offers good SA throughout. Be advised that the Cuban-8 is an exceptionally predictable manoeuvre that AA gunners and prowling enemy aircraft will not hesitate to take advantage of. As you come over the top and start down back towards the target, make a half-roll to upright and continue down for another strafing run. Start the manoeuvre by entering a gentle dive (30-45 degrees) towards the target, fire, recover on the level and extend for some 10-15 seconds before making a straight vertical reversal. As the name reveals, the manoeuvre describes an 8-formed shape lying down. The Cuban-8 is a typical airshow manoeuvre that comes useful for strafing and for making repeated attacks on very slow and plodding targets. Be advised that airspeed builds up quickly in the dive and that you must have a certain amount of altitude to play with lest you smack head first into the dirt. Experiment by varying the amplitude of the manoeuvre at various airspeeds, and by executing aileron rolls in the dive to further stymie a pursuer before flattening out on your escape heading. From a level starting position, half-roll and pull back to enter a dive, relax stick pressure to build up speed and then pull some more to exit the manoeuvre in the opposite direction. The Split-S (or Split Arse as it was originally known) is a 180-degree reversal just like the Immelman, but going down instead of up. Think of it as a half-loop with a half-roll on top. It is an easy enough manoeuvre: pull up as in a looping but, instead of completing the circle to your original heading, half-roll to upright at the apex and continue on the level in the opposite direction. The German WWI ace Max Immelman patented the vertical renversement since universally recognized simply as the “Immelman”.
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